Hello Heisters!
We started the new year strong with the release of PAYDAY 3 DLC Shopping Spree, a brand new heist with a great deal of variety. Today, we’re joined by Paul, our General Manager of Live Service who gives us a brief overview of the things we are working on in the coming three months for PAYDAY 3.
You can watch the full video here, or read the summary below.
February
Peer-to-Peer
First mentioned a few months ago, we’re aiming to move away from dedicated servers in favor of peer-to-peer hosting. We’re starting things off on Thursday by hosting open beta-tests on Steam, where we’ll collect feedback and data, with the intent to improve the experience before the feature goes live later on.
QoL Improvements
Also in February, we’re resolving some pain points identified by both our players and developers. These include the full removal of wifi circles, polish on lockpicking and safecracking, adjustments to gunplay such as racking shotguns while sprinting, reducing camera shake while firing, and more.
March
Questlines
The quest system is an evolution of the old challenges and meant to give you something additional to do within the game and a way for us to deliver rewards and items that’s also fun. This is the first iteration of a feature that we intend to grow over time. The scope, complexity and variety of quests will evolve based on your feedback.
Events
The event modifiers, such as Titan Camera, Elite Guard etc. have been a fairly underutilized feature since launch. In the short term, we’re mixing them up to increase heist variety.
The long-term intention of modifiers is the same as with questlines, where we’re making a small change now that we’ll adjust it over time based on your feedback, so don’t be shy!
April
Mission Clarity
In April, we’re making improvements to heist clarity. That is, how information is presented and the time you have to react to that information. These changes include UI tweaks, enemy behavior and spawns.
Heist Reworks
We’re going back to some of the launch heists and improving things like mission structure, objective types, and randomization. Our intent is to improve heist clarity, making them easier to understand while making sure the game is fun on every difficulty.
We won’t release these for all heists at once, instead you’ll see the first few in April with more coming throughout the year.
Also in April, you’ll start seeing the first tweaks to the quest and events systems.
If you have any questions on the road map, feel free to reach us at [email protected].

