The newest heist for PAYDAY 3 takes the gang to a shopping mall taken over by the mob. The heist alternates three distinct heist locations, offering fantastic replayability in both stealth and loud.
[dynamiclink href="https://store.steampowered.com/app/4129170/"][/dynamiclink]Players who do not own the Shopping Spree Heist can play for free when invited to the lobby of a friend who owns this DLC.
Balance
Headshots now deal 54% damage against armor, up from 0%
The Throwing Knife throwable had its damage increased from 150 to 350 and its headshot multiplier from 2 to 5
The Frag Grenade throwable had its closed damage increased from 200 to 325, ensuring its able to one-shot a regular SWAT
Increased the damage of the Sociopath OVERKILL weapon and increased its attack range
The HET-5 Red Fox OVERKILL weapon had its damage adjusted slightly from 3000 to 2850
The M135 Arges OVERKILL Weapon had its damage increased from 30-50, and armor penetration reduced from 3.2 to 2
Enemy Health Changes
HP: Enemy's maximum Health Points
AHP: Enemy's maximum Armor Hit Points
APlates: Number of Armor Plates this Enemy has
PlateHP: Maxiumum Hit Points of each Armor Plate
Normal Difficulty
[table equalcells="1" colwidth=",137,,,"][tr][th]NAME
[/th][th colwidth="137"]HP
[/th][th]AHP
[/th][th]APlates
[/th][th]PlateHP
[/th][/tr][tr][th]Guard
[/th][td colwidth="137"]100
[/td][td]0
[/td][td]0
[/td][td]50
[/td][/tr][tr][th]Cop
[/th][td colwidth="137"]185
[/td][td]0
[/td][td]0
[/td][td]50
[/td][/tr][tr][th]SWAT
[/th][td colwidth="137"]250
[/td][td]150
[/td][td]3
[/td][td]50
[/td][/tr][tr][th]SWAT Shield Body
[/th][td colwidth="137"]250
[/td][td]150
[/td][td]3
[/td][td]50
[/td][/tr][tr][th]SWAT Shield Visor
[/th][td colwidth="137"]0
[/td][td]100
[/td][td]2
[/td][td]50
[/td][/tr][tr][th]Heavy SWAT
[/th][td colwidth="137"]350
[/td][td]200
[/td][td]4
[/td][td]50
[/td][/tr][tr][th]Zapper
[/th][td colwidth="137"]500
[/td][td]100
[/td][td]2
[/td][td]50
[/td][/tr][tr][th]Grenadier
[/th][td colwidth="137"]500
[/td][td]100
[/td][td]2
[/td][td]50
[/td][/tr][tr][th]Techie
[/th][td colwidth="137"]500
[/td][td]100
[/td][td]2
[/td][td]50
[/td][/tr][tr][th]Sniper
[/th][td colwidth="137"]80
[/td][td]0
[/td][td]0
[/td][td]50
[/td][/tr][tr][th]Cloaker
[/th][td colwidth="137"]200
[/td][td]0
[/td][td]0
[/td][td]50
[/td][/tr][tr][th]Dozer Body
[/th][td colwidth="137"]2000
[/td][td]6000
[/td][td]120
[/td][td]50
[/td][/tr][tr][th]Dozer Face
[/th][td colwidth="137"]0
[/td][td]1500
[/td][td]30
[/td][td]50
[/td][/tr][tr][th]Combat Drone
[/th][td colwidth="137"]100
[/td][td]100
[/td][td]2
[/td][td]50
[/td][/tr][/table]
Hard Difficulty
[table equalcells="1" colwidth=",137,,,"][tr][th]NAME
[/th][th colwidth="137"]HP
[/th][th]AHP
[/th][th]APlates
[/th][th]PlateHP
[/th][/tr][tr][th]Guard
[/th][td colwidth="137"]110
[/td][td]0
[/td][td]0
[/td][td]50
[/td][/tr][tr][th]Cop
[/th][td colwidth="137"]204
[/td][td]0
[/td][td]0
[/td][td]50
[/td][/tr][tr][th]SWAT
[/th][td colwidth="137"]275
[/td][td]200
[/td][td]4
[/td][td]50
[/td][/tr][tr][th]SWAT Shield Body
[/th][td colwidth="137"]275
[/td][td]200
[/td][td]4
[/td][td]50
[/td][/tr][tr][th]SWAT Shield Visor
[/th][td colwidth="137"]0
[/td][td]150
[/td][td]3
[/td][td]50
[/td][/tr][tr][th]Heavy SWAT
[/th][td colwidth="137"]385
[/td][td]250
[/td][td]5
[/td][td]50
[/td][/tr][tr][th]Zapper
[/th][td colwidth="137"]550
[/td][td]150
[/td][td]3
[/td][td]50
[/td][/tr][tr][th]Grenadier
[/th][td colwidth="137"]550
[/td][td]150
[/td][td]3
[/td][td]50
[/td][/tr][tr][th]Techie
[/th][td colwidth="137"]550
[/td][td]150
[/td][td]3
[/td][td]50
[/td][/tr][tr][th]Sniper
[/th][td colwidth="137"]88
[/td][td]0
[/td][td]0
[/td][td]50
[/td][/tr][tr][th]Cloaker
[/th][td colwidth="137"]220
[/td][td]0
[/td][td]0
[/td][td]50
[/td][/tr][tr][th]Dozer Body
[/th][td colwidth="137"]2200
[/td][td]6000
[/td][td]120
[/td][td]50
[/td][/tr][tr][th]Dozer Face
[/th][td colwidth="137"]0
[/td][td]1650
[/td][td]33
[/td][td]50
[/td][/tr][tr][th]Combat Drone
[/th][td colwidth="137"]110
[/td][td]150
[/td][td]3
[/td][td]50
[/td][/tr][/table]Very Hard Difficulty
[table equalcells="1" colwidth=",,,,"][tr][th]NAME
[/th][th]HP
[/th][th]AHP
[/th][th]APlates
[/th][th]PlateHP
[/th][/tr][tr][th]Guard
[/th][td]125
[/td][td]0
[/td][td]0
[/td][td]50
[/td][/tr][tr][th]Cop
[/th][td]231
[/td][td]0
[/td][td]0
[/td][td]50
[/td][/tr][tr][th]SWAT
[/th][td]313
[/td][td]250
[/td][td]5
[/td][td]50
[/td][/tr][tr][th]SWAT Shield Body
[/th][td]313
[/td][td]250
[/td][td]5
[/td][td]50
[/td][/tr][tr][th]SWAT Shield Visor
[/th][td]0
[/td][td]200
[/td][td]4
[/td][td]50
[/td][/tr][tr][th]Heavy SWAT
[/th][td]438
[/td][td]300
[/td][td]6
[/td][td]50
[/td][/tr][tr][th]Zapper
[/th][td]625
[/td][td]200
[/td][td]4
[/td][td]50
[/td][/tr][tr][th]Grenadier
[/th][td]625
[/td][td]200
[/td][td]4
[/td][td]50
[/td][/tr][tr][th]Techie
[/th][td]625
[/td][td]200
[/td][td]4
[/td][td]50
[/td][/tr][tr][th]Sniper
[/th][td]100
[/td][td]0
[/td][td]0
[/td][td]50
[/td][/tr][tr][th]Cloaker
[/th][td]250
[/td][td]0
[/td][td]0
[/td][td]50
[/td][/tr][tr][th]Dozer Body
[/th][td]2500
[/td][td]6000
[/td][td]120
[/td][td]50
[/td][/tr][tr][th]Dozer Face
[/th][td]0
[/td][td]1875
[/td][td]37.5
[/td][td]50
[/td][/tr][tr][th]Combat Drone
[/th][td]125
[/td][td]200
[/td][td]4
[/td][td]50
[/td][/tr][/table]OVERKILL Difficulty
[table equalcells="1" colwidth=",,,,"][tr][th]NAME
[/th][th]HP
[/th][th]AHP
[/th][th]APlates
[/th][th]PlateHP
[/th][/tr][tr][th]Guard
[/th][td]140
[/td][td]0
[/td][td]0
[/td][td]80
[/td][/tr][tr][th]Cop
[/th][td]259
[/td][td]0
[/td][td]0
[/td][td]80
[/td][/tr][tr][th]SWAT
[/th][td]350
[/td][td]480
[/td][td]6
[/td][td]80
[/td][/tr][tr][th]SWAT Shield Body
[/th][td]350
[/td][td]480
[/td][td]6
[/td][td]80
[/td][/tr][tr][th]SWAT Shield Visor
[/th][td]0
[/td][td]400
[/td][td]5
[/td][td]80
[/td][/tr][tr][th]Heavy SWAT
[/th][td]490
[/td][td]560
[/td][td]7
[/td][td]80
[/td][/tr][tr][th]Zapper
[/th][td]700
[/td][td]400
[/td][td]5
[/td][td]80
[/td][/tr][tr][th]Grenadier
[/th][td]700
[/td][td]400
[/td][td]5
[/td][td]80
[/td][/tr][tr][th]Techie
[/th][td]700
[/td][td]400
[/td][td]5
[/td][td]80
[/td][/tr][tr][th]Sniper
[/th][td]112
[/td][td]0
[/td][td]0
[/td][td]80
[/td][/tr][tr][th]Cloaker
[/th][td]280
[/td][td]0
[/td][td]0
[/td][td]80
[/td][/tr][tr][th]Dozer Body
[/th][td]2800
[/td][td]9600
[/td][td]120
[/td][td]80
[/td][/tr][tr][th]Dozer Face
[/th][td]0
[/td][td]3360
[/td][td]42
[/td][td]80
[/td][/tr][tr][th]Combat Drone
[/th][td]140
[/td][td]400
[/td][td]5
[/td][td]80
[/td][/tr][/table]Weapon Balance Changes
We have adjusted the damage of many of the weapons to balance them alongside the new skill system.
Close/Medium/Far: Damage dependent on distance from target.
AP: Armor Penetration.
Assault Rifles
[/th][/tr][tr][th][/th][th]Close
[/th][th]Medium
[/th][th]Far
[/th][th]AP
[/th][/tr][tr][th]CAR4
[/th][td]64.6
[/td][td]50.0
[/td][td]43.0
[/td][td]2
[/td][/tr][tr][th]NWB9
[/th][td]51.5
[/td][td]35.0
[/td][td]30.0
[/td][td]2.2
[/td][/tr][tr][th]VF7S
[/th][td]92.0
[/td][td]78.0
[/td][td]69.0
[/td][td]2.5
[/td][/tr][tr][th]KU59
[/th][td]98.5
[/td][td]68.0
[/td][td]58.0
[/td][td]1
[/td][/tr][tr][th]RG5
[/th][td]104.6
[/td][td]82.0
[/td][td]71.0
[/td][td]2
[/td][/tr][tr][th]CHS3
[/th][td]67.0
[/td][td]55.0
[/td][td]49.0
[/td][td]2.4
[/td][/tr][tr][td colspan="5"][/td][/tr][tr][th colspan="5"]SMGs
[/th][/tr][tr][th][/th][th]Close
[/th][th]Medium
[/th][th]Far
[/th][th]AP
[/th][/tr][tr][th]PC9
[/th][td]65.2
[/td][td]35.0
[/td][td]29.0
[/td][td]1.3
[/td][/tr][tr][th]Compact7
[/th][td]59.2
[/td][td]38.0
[/td][td]32.0
[/td][td]1.4
[/td][/tr][tr][th]WAR45
[/th][td]86.4
[/td][td]51.0
[/td][td]43.0
[/td][td]0.9
[/td][/tr][tr][th]ATK7
[/th][td]79.2
[/td][td]38.0
[/td][td]28.0
[/td][td]1.15
[/td][/tr][tr][th]Commando
[/th][td]60.0
[/td][td]55.2
[/td][td]42.0
[/td][td]0.9
[/td][/tr][tr][td colspan="5"][/td][/tr][tr][th colspan="5"]Sniper Rifles
[/th][/tr][tr][th][/th][th]Close
[/th][th]Medium
[/th][th]Far
[/th][th]AP
[/th][/tr][tr][th]A114
[/th][td]96.0
[/td][td]88.0
[/td][td]80.0
[/td][td]3
[/td][/tr][tr][th]FIK22
[/th][td]54.0
[/td][td]39.0
[/td][td]36.0
[/td][td]1.5
[/td][/tr][tr][th]Spearfish
[/th][td]134.0
[/td][td]123.0
[/td][td]112.5
[/td][td]2.6
[/td][/tr][tr][th]R900S
[/th][td]186.0
[/td][td]171.0
[/td][td]156.0
[/td][td]7
[/td][/tr][tr][td colspan="5"][/td][/tr][tr][th colspan="5"]LMGs
[/th][/tr][tr][th][/th][th]Close
[/th][th]Medium
[/th][th]Far
[/th][th]AP
[/th][/tr][tr][th]MX63
[/th][td]66.7
[/td][td]43.0
[/td][td]31.0
[/td][td]1.5
[/td][/tr][tr][td colspan="5"][/td][/tr][tr][th colspan="5"]Shotguns (Pellets x Damage per Pellet)
[/th][/tr][tr][th][/th][th]Close
[/th][th]Medium
[/th][th]Far
[/th][th][/th][/tr][tr][th]R880
[/th][td]10 x 47.6
[/td][td]10 x 24
[/td][td]10 x 20
[/td][td]0
[/td][/tr][tr][th]Mosconi12C
[/th][td]10 x 67.125
[/td][td]10 x 42
[/td][td]10 x 30
[/td][td]0
[/td][/tr][tr][th]FSA12
[/th][td]8 x 34.125
[/td][td]8 x 21
[/td][td]8 x 13.72
[/td][td]0
[/td][/tr][tr][th]TAS12
[/th][td]10 x 52
[/td][td]10 x 22
[/td][td]10 x 18
[/td][td]0
[/td][/tr][tr][th]M7P
[/th][td]10 x 43.6
[/td][td]10 x 22
[/td][td]10 x 22
[/td][td]0
[/td][/tr][tr][th]Justicar
[/th][td]8 x 49.125
[/td][td]8 x 31
[/td][td]8 x 22
[/td][td]0
[/td][/tr][tr][td colspan="5"][/td][/tr][tr][th colspan="5"]Pistols
[/th][/tr][tr][th][/th][th]Close
[/th][th]Medium
[/th][th]Far
[/th][th]AP
[/th][/tr][tr][th]S40
[/th][td]90.1
[/td][td]56.0
[/td][td]42.0
[/td][td]1.6
[/td][/tr][tr][th]Stryk7
[/th][td]60.6
[/td][td]30.0
[/td][td]22.0
[/td][td]1.8
[/td][/tr][tr][th]S403
[/th][td]66.0
[/td][td]49.0
[/td][td]38.0
[/td][td]1.6
[/td][/tr][tr][th]SPM11
[/th][td]116.1
[/td][td]80.0
[/td][td]60.0
[/td][td]2.1
[/td][/tr][tr][th]PD5
[/th][td]76.6
[/td][td]39.0
[/td][td]28.0
[/td][td]1.3
[/td][/tr][tr][th]T32
[/th][td]49.3
[/td][td]30.0
[/td][td]22.0
[/td][td]1.3
[/td][/tr][tr][th]GV50
[/th][td]137.0
[/td][td]56.0
[/td][td]42.0
[/td][td]5
[/td][/tr][tr][th]SE5
[/th][td]100.6
[/td][td]52.0
[/td][td]37.0
[/td][td]1.4
[/td][/tr][tr][td colspan="5"][/td][/tr][tr][th colspan="5"]Revolvers
[/th][/tr][tr][th][/th][th]Close
[/th][th]Medium
[/th][th]Far
[/th][th]AP
[/th][/tr][tr][th]Castigo44
[/th][td]160.1
[/td][td]102.0
[/td][td]77.0
[/td][td]2
[/td][/tr][tr][th]Bison
[/th][td]155.6
[/td][td]81.0
[/td][td]58.0
[/td][td]4
[/td][/tr][tr][th]Bullkick500
[/th][td]212.0
[/td][td]167.0
[/td][td]130.0
[/td][td]5
[/td][/tr][/table]Favors
[p align="start"]The favor groups have been set to the following:Rock the Cradle - Fear & Greed - Under the Surphaze - Touch the Sky
Road Rage - 99 Boxes - Cook Off - Boys in Blue - Party Powder
No Rest for the Wicked - Gold & Sharke - Syntax Error - First World Bank
Diamond District - Turbid Station - Dirty Ice - Houston Breakout - Delivery Charge - Shopping Spree
Smash & Grab
[p align="start"]These run on a different system from the normal favors, and are grouped as such:Bank Withdrawal; Diamond District - No Rest for the Wicked - Dirty Ice - Touch the Sky
Search and Seizure; Party Powder - Boys in Blue - Cook Off - Road Rage
Gameplay
The dozer will now be stunnable when using the EMC jammer gadget combined with the skill 'Electrical interference'
The Quality AA setting no longer turns marksman scopes white when using ADS
Fixed an issue where smoke grenades using the 'Poisonous Gas' skill would treat cuffed guards as enemies instead of civilians and eventually kill them
The 'Bounty Hunter' skill can no longer be used to place down an infinite number of tools. Instead, each tool has its own placement limit; earlier placed tools get deleted as more are placed per player
Fixed a bug where the primary weapon wouldn't reload after doing various movements while swapping weapons
Fixed an issue where some glass cases wouldn't get destroyed by throwing knives
Fixed an issue where crew AI remained stuck in place after getting revived if downed during the Techie drone flash effect
Lowered ammo pick-up rates for all weapon types except SMGs
Laser beams have been improved in order to make them more reliable when playing with higher latency
Fixed an issue where all armor frames had the 2 seconds damage resistance when a plate breaks. The function is now exclusive for the 4 plate armor frame as intended
Skill Changes
Several skills were changed following the feedback in the skills survey (thanks for participating!) The exact changes are visible here in the [u]survey blog[/u].
Fixed an issue where the 'Berserker' skill didn't give damage reduction for the 1 second after a reload was completed
The 'Bounty Hunter' skill now has Zappers, Naders, and Techies in the base version, and Cloakers and Dozers when Aced
The 'Human Resources' skill now allows throwables to ignore hostages (Base) and civilians (Aced)
UI
Defeating enemies using the skill 'Hidden Blade,' no longer adds damage dealt in the post-game statistics
Implemented performance improvements related to the techie glitch effect
Enemies
Adjusted enemy armor and health to normalize the experience following the release of skills 2.0. This change should make enemies feel more in-line with how they felt before the skills update
Normalized the experience of increasing or decreasing difficulty, making the jump in challenge less drastic
Increased damage scaling of crew-AI to ensure relevance following enemy adjustments
Feature
The Temporal Anti-Aliasing Upsampling (TAAU) graphical options now work as intended
Heist Changes
Touch the Sky
Replaced the wifi circles with a new puzzle
Known Issues
UI
The contact image during the briefing of Delivery Charge currently shows Butcher instead of Shade.
Shopping Spree
Enemies can sometimes spawn in inaccessible areas
Enemies can carry the loot bags away from the players, but don’t currently have a drop off point where they can “secure” them
Some specific small areas in the mall are tagged with an incorrect type of zone (public/private/secure)
When the main objective is Nobleman Lounge: Objective will not update properly if the office objective is skipped. Heist can still be finished, but no new objective will be given until the office is fully completed
When the main objective is the Corvo Gun Store, the blue keycard is inaccessible, preventing entry to the security office and the camera operator
Touch the Sky
The information in the tab menu still displays instructions for completing WiFi-circles, not the new puzzle.
Same as in 2.5
Using an old version of the “PD3 Logic Mod” by Narknon and HW12Dev will prevent the new skills from functioning properly. There’s already an update to the mod, so downloading the latest version will prevent the issue

