Hello Heisters!
This update makes more meaningful changes to the game, adds damage numbers, and introduces the first version of the Contract system.
We have several goals in mind for the Contracts going forward. When we began development, the system started as a new way to convey narrative, tying together heists or objectives, adding text or VO before or after each heist, and then providing a reward at the end.
In its current iteration, the Contracts offer four missions, a brief explanation of the premise, and provide a reward at the end. While it’s still early, we want your feedback on the Contracts.
Peer-to-peer is included in this build. The game isn’t switching fully just yet; instead, we’re going to announce and run limited tests to ensure quality. Once we’ve confirmed there are no major issues, we’ll flip the switch, taking the game off dedicated servers and on to peer-to-peer.
If you experience any issues during the peer-to-peer playtests, please let us know.
Feature
First version of Contracts (previously referred to as Quests)
These are in-game missions that let us present story elements alongside gameplay
Provides something to strive towards for both new and veteran players via completing quests and unlocking rewards
This system is intended to grow over time
Added damage numbers, choose between Simple or Arcade style in the game settings
Clear damage feedback
Easier build comparison
Peer-to-peer functionality
The feature is not immediately turned on with this update, but is included in the game build
January’s [u]beta[/u] showed good results
We will run tests to ensure the experience is solid before switching entirely away from dedicated servers
Gameplay
Prevented the Sociopath OVERKILL weapon from becoming permanent if its wielder was cloaked just as its timer ran out
The BISON and RG5 weapon changes from a previous update have been reverted following community feedback
Fixed an issue where starting an interaction during a slide would cause the player to stand up
Introduced a lockpicking penalty zone on Very Hard and OVK difficulties to discourage button-mashing
Added a fail-stop mechanic for lockpicking on Very Hard and OVK. If triggered outside of green or penalty zones, the rotation slows down for a short time
Fixed a crash that could occur when shooting the Mamba OVERKILL-weapon while being kicked by a Cloaker
Added a 6-second invincibility to players connecting to an ongoing session
Prevented the mouse from switching player weapons while viewing security cameras
Fixed an issue where tied-up cops would try to stand up and hide behind the shield enemy
Updated the smoke and gas grenade fog effects
Art
Fix for Richard's mask cosmetics and patterns not appearing in the correct location
Updated animations for first-person sliding
Private security contractors have revised their physique requirements to be more inclusive. Guards with a wider variety of body types may now be encountered on duty
Audio
Added more audio stingers when securing bags after a set amount
Added missing sound effects for "Multitasker Aced" skill in Solo Mode
UI
Fixed the icon for "Tagged Iron Sights" appearing low-resolution
Updated the hit indicators to make them clearer and visually distinct
Known Issues
Some Contracts may be randomly completed without fulfilling the contract criteria
Behind the Scenes with Andrej - March Update
[previewyoutube="xfklIaj_6jU;full"][/previewyoutube]In case you missed it, we released a second Behind the Scenes video with Andrej, check it out!

