Hello Heisters!

This update makes more meaningful changes to the game, adds damage numbers, and introduces the first version of the Contract system.

We have several goals in mind for the Contracts going forward. When we began development, the system started as a new way to convey narrative, tying together heists or objectives, adding text or VO before or after each heist, and then providing a reward at the end.

In its current iteration, the Contracts offer four missions, a brief explanation of the premise, and provide a reward at the end. While it’s still early, we want your feedback on the Contracts. 

Peer-to-peer is included in this build. The game isn’t switching fully just yet; instead, we’re going to announce and run limited tests to ensure quality. Once we’ve confirmed there are no major issues, we’ll flip the switch, taking the game off dedicated servers and on to peer-to-peer.

If you experience any issues during the peer-to-peer playtests, please let us know.


Feature

  • First version of Contracts (previously referred to as Quests) 

    • These are in-game missions that let us present story elements alongside gameplay

    • Provides something to strive towards for both new and veteran players via completing quests and unlocking rewards

    • This system is intended to grow over time

  • Added damage numbers, choose between Simple or Arcade style in the game settings

    • Clear damage feedback

    • Easier build comparison

  • Peer-to-peer functionality

    • The feature is not immediately turned on with this update, but is included in the game build

    • January’s [u]beta[/u] showed good results

    • We will run tests to ensure the experience is solid before switching entirely away from dedicated servers

Gameplay

  • Prevented the Sociopath OVERKILL weapon from becoming permanent if its wielder was cloaked just as its timer ran out

  • The BISON and RG5 weapon changes from a previous update have been reverted following community feedback

  • Fixed an issue where starting an interaction during a slide would cause the player to stand up

  • Introduced a lockpicking penalty zone on Very Hard and OVK difficulties to discourage button-mashing

  • Added a fail-stop mechanic for lockpicking on Very Hard and OVK. If triggered outside of green or penalty zones, the rotation slows down for a short time

  • Fixed a crash that could occur when shooting the Mamba OVERKILL-weapon while being kicked by a Cloaker

  • Added a 6-second invincibility to players connecting to an ongoing session

  • Prevented the mouse from switching player weapons while viewing security cameras

  • Fixed an issue where tied-up cops would try to stand up and hide behind the shield enemy

  • Updated the smoke and gas grenade fog effects

Art

  • Fix for Richard's mask cosmetics and patterns not appearing in the correct location

  • Updated animations for first-person sliding

  • Private security contractors have revised their physique requirements to be more inclusive. Guards with a wider variety of body types may now be encountered on duty

Audio

  • Added more audio stingers when securing bags after a set amount

  • Added missing sound effects for "Multitasker Aced" skill in Solo Mode

UI

  • Fixed the icon for "Tagged Iron Sights" appearing low-resolution

  • Updated the hit indicators to make them clearer and visually distinct

Known Issues

  • Some Contracts may be randomly completed without fulfilling the contract criteria


Behind the Scenes with Andrej - March Update

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In case you missed it, we released a second Behind the Scenes video with Andrej, check it out!