New Content


Features

  • The AI crew will now pick up loot bags from the ground

  • Negotiation times rebalanced to provide more value for lower difficulties

  • New Assault Dynamic: reworking No Rest for the Wicked was a ground for us to experiment with different durations and flow of assault cycles. Players can expect shorter, but more intense assault stages on all difficulties of the reworked level. 

  • Players can now vault mid-air

  • Added the ability to mantle directly from sliding

  • Visually added feet while sliding

  • Reworked heists have waypoints displaying objective text when aimed at

  • Bags now display information text when aimed at

Gameplay

  • Fixed an issue where, after shooting R900S and aiming down sight, the player's view would be blocked

  • Increased the movement speed of guards escorting the player. From 130 to 200

  • Fixed a bug where the lead guard wouldn't spawn despite the modifier being active

  • Fixed a bug where armor bags could fall through the ground for everyone except the host

  • Fixed a bug where guards would play voicelines for player actions they didn't see in stealth

  • Fixed a bug where you could secure guns to be able to complete the quest "moving up"

  • Fixed the 'Rabid' OVERSKILL for the Sociopath not activating properly

Skill Changes

  • Prevented the dodge buff icon from showing in stealth

  • Fixed issue with “Judo Chop” skill from the ‘Ghost’ skill tree; breaking civilian behavior, causing them to walk into security rooms to discover bodies

UI

  • Added difficulty text in addition to the skulls in heist planning screen

  • Stuck "?" icon no longer occurs near waypoint with the keypad code

  • Recreated favor icons for "No Rest for the Wicked"

  • Fixed text when guards investigate a broken ATM.

  • Fixed so players joining a host can see renown levels in the HUD

  • Fixed an UI issue where host saw "exit zipline" prompt when Crew AI used the zipline

  • Added translations for the damage number menu setting

  • Fixed an issue with the hit indicator prioritizing damage (white), over kills (red), when dealing damage to multiple enemies

  • Update to stay as a party widget to work with the P2P party logic

Art

  • Added a custom inspect animation for R880

  • Added a custom inspect animation for S40

  • Fixed a visual issue with large guards missing some of their shadows.

  • The background of the mad bomber skill now fills the entire icon

  • Garstini Viper .50AE stability statistic is displayed properly in the Vendors menu.

  • Made the loot outline more visible.

  • The red thermite bags now use the correct icon.

  • Made the outline on the bedroom wall panel better defined

  • Fixed clipping issue with Sheath RDS sight on Blyspruta MX63

Audio

  • Fixed a bug that prevented the result screen music from playing

  • Added sound effects for incoming grenades

  • Fixed guard footstep sounds being desynced

  • Added a notification when players trade hostages

  • Added Shade VO for taking out the security room guard

  • Removed some systemic Shade voice lines

  • Limited the amount of hurt reaction screams from cops

  • Separated camera detection sound between you and other players (2D vs 3D)

  • First pass of PAYDAY 3 audio remix

  • The location of Specials has been made clearer. Their associated sounds are now more directional. Also, guard footsteps can now be heard from further away

Tech Changes

  • Fixed an issue where the ammo bag preplanning favor would spawn partially in the ground

Heist Changes

Dirty Ice

  • Changed unlock requirements for Cleanin' It Out achievement to only require bags and not small loot

Under the Surphaze

  • Added cover on roof near extraction point for better flow

  • Added cover on street

  • "Fixed an issue where guards sometimes do a half-squat in the randomized security rooms

  • Fixed an issue where players could jump onto toilet stalls and clip through the ceiling

  • Fixed ammo boxes clipping halfway through the floor"

Gold & Sharke

  • Fixed an issue where Shade would have escape voice line without the server secured on Gold & Sharke Bank.

  • Fixed an issue where the mission objective wouldn't progress if the player bashed through the golden doors

Rock the Cradle

  • Fixed an issue where doors in the corridor near the vault would have lockpicking on the interior side

  • Bags dropped into the cage are now considered secure and will not be picked up by cops or crew AI 

Road Rage

  • Fixed an issue of where progression would get blocked at the second hole in the street

Boys in Blue

  • Fixed a misplaced waypoint at the "defend the winch" objective

  • Fixed an issue preventing progression when players placed the C4 on the wall while in stealth, then went loud

Cook Off

  • Fixed an issue where players were unable to place gadgets on some walls

Syntax Error

  • Fixed VO and animation issue on a civilian in Syntax Error

  • Updated Shade's VO if a player takes one of the security room guards down to make it more accurate 

Shopping Spree

  • Adjusted food box positions to make them easier to access and look into

  • Fixed an issue of where the eye scanner is turned off in the weapon store if players unlocks the door from the inside by using the vents

S&G - Bank Withdrawal

  • Fixed an issue of where multiple red keycards could accidently spawn

S&G - Search And Seizure

  • Fixed an issue of where players were able to throw bags out of reach and potentially causing the level to soft-lock


⚠️Known Issues

  • The damage area from a Nader’s gas grenade persists for a few seconds after the VFX has faded

  • Searching for matches through Quickplay always hosts a new lobby instead of attempting to join a game

  • A pop-up will appear, listing items you already have. This happens only once due to the new system being introduced

  • Wrong rotation on bullets in the loadout view on the HET-5 Red Fox

  • The Punch OVERKILL weapon progression isn’t working, remaining stuck at level 0 (A hotfix is in the works)