New Content
No Rest for the Wicked reworked
Optimized for better combat, difficulty scaling, and clearer objectives. Expect more randomization and a slew of other improvements.
High Society outfit
Four new contracts containing gorgeous cosmetics for the upper crust of society and crime alike.
A new tailor pack with 5 outfits themed after those brave few who put their lives on the line to be first on-site to help. \[Claim the Tailor Pack DLC for Free!]
Community Vote Masks
Not too long ago, we let our community vote on which masks from a collection of concepts to make, and here they are.
Features
The AI crew will now pick up loot bags from the ground
Negotiation times rebalanced to provide more value for lower difficulties
New Assault Dynamic: reworking No Rest for the Wicked was a ground for us to experiment with different durations and flow of assault cycles. Players can expect shorter, but more intense assault stages on all difficulties of the reworked level.
Players can now vault mid-air
Added the ability to mantle directly from sliding
Visually added feet while sliding
Reworked heists have waypoints displaying objective text when aimed at
Bags now display information text when aimed at
Gameplay
Fixed an issue where, after shooting R900S and aiming down sight, the player's view would be blocked
Increased the movement speed of guards escorting the player. From 130 to 200
Fixed a bug where the lead guard wouldn't spawn despite the modifier being active
Fixed a bug where armor bags could fall through the ground for everyone except the host
Fixed a bug where guards would play voicelines for player actions they didn't see in stealth
Fixed a bug where you could secure guns to be able to complete the quest "moving up"
Fixed the 'Rabid' OVERSKILL for the Sociopath not activating properly
Skill Changes
Prevented the dodge buff icon from showing in stealth
Fixed issue with “Judo Chop” skill from the ‘Ghost’ skill tree; breaking civilian behavior, causing them to walk into security rooms to discover bodies
UI
Added difficulty text in addition to the skulls in heist planning screen
Stuck "?" icon no longer occurs near waypoint with the keypad code
Recreated favor icons for "No Rest for the Wicked"
Fixed text when guards investigate a broken ATM.
Fixed so players joining a host can see renown levels in the HUD
Fixed an UI issue where host saw "exit zipline" prompt when Crew AI used the zipline
Added translations for the damage number menu setting
Fixed an issue with the hit indicator prioritizing damage (white), over kills (red), when dealing damage to multiple enemies
Update to stay as a party widget to work with the P2P party logic
Art
Added a custom inspect animation for R880
Added a custom inspect animation for S40
Fixed a visual issue with large guards missing some of their shadows.
The background of the mad bomber skill now fills the entire icon
Garstini Viper .50AE stability statistic is displayed properly in the Vendors menu.
Made the loot outline more visible.
The red thermite bags now use the correct icon.
Made the outline on the bedroom wall panel better defined
Fixed clipping issue with Sheath RDS sight on Blyspruta MX63
Audio
Fixed a bug that prevented the result screen music from playing
Added sound effects for incoming grenades
Fixed guard footstep sounds being desynced
Added a notification when players trade hostages
Added Shade VO for taking out the security room guard
Removed some systemic Shade voice lines
Limited the amount of hurt reaction screams from cops
Separated camera detection sound between you and other players (2D vs 3D)
First pass of PAYDAY 3 audio remix
The location of Specials has been made clearer. Their associated sounds are now more directional. Also, guard footsteps can now be heard from further away
Tech Changes
Fixed an issue where the ammo bag preplanning favor would spawn partially in the ground
Heist Changes
Dirty Ice
Changed unlock requirements for Cleanin' It Out achievement to only require bags and not small loot
Under the Surphaze
Added cover on roof near extraction point for better flow
Added cover on street
"Fixed an issue where guards sometimes do a half-squat in the randomized security rooms
Fixed an issue where players could jump onto toilet stalls and clip through the ceiling
Fixed ammo boxes clipping halfway through the floor"
Gold & Sharke
Fixed an issue where Shade would have escape voice line without the server secured on Gold & Sharke Bank.
Fixed an issue where the mission objective wouldn't progress if the player bashed through the golden doors
Rock the Cradle
Fixed an issue where doors in the corridor near the vault would have lockpicking on the interior side
Bags dropped into the cage are now considered secure and will not be picked up by cops or crew AI
Road Rage
Fixed an issue of where progression would get blocked at the second hole in the street
Boys in Blue
Fixed a misplaced waypoint at the "defend the winch" objective
Fixed an issue preventing progression when players placed the C4 on the wall while in stealth, then went loud
Cook Off
Fixed an issue where players were unable to place gadgets on some walls
Syntax Error
Fixed VO and animation issue on a civilian in Syntax Error
Updated Shade's VO if a player takes one of the security room guards down to make it more accurate
Shopping Spree
Adjusted food box positions to make them easier to access and look into
Fixed an issue of where the eye scanner is turned off in the weapon store if players unlocks the door from the inside by using the vents
S&G - Bank Withdrawal
Fixed an issue of where multiple red keycards could accidently spawn
S&G - Search And Seizure
Fixed an issue of where players were able to throw bags out of reach and potentially causing the level to soft-lock
⚠️Known Issues
The damage area from a Nader’s gas grenade persists for a few seconds after the VFX has faded
Searching for matches through Quickplay always hosts a new lobby instead of attempting to join a game
A pop-up will appear, listing items you already have. This happens only once due to the new system being introduced
Wrong rotation on bullets in the loadout view on the HET-5 Red Fox
The Punch OVERKILL weapon progression isn’t working, remaining stuck at level 0 (A hotfix is in the works)

